Bungo Stray Dogs: Mayoi Inu Kaikitan Wiki
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Moderated Builds

The following builds have been approved by staff.

Leader23FriendDetailsSubmitted by
0067 Edogawa Rampo thumb
0067
0145 Yosano Akiko thumb
0145
0111 Francis F. thumb
0111
0140 Nakahara Chuuya thumb
0140
Details I-58
0118 Shibusawa Tatsuhiko thumb
0118
0120 Nakajima Atsushi thumb
0120
0145 Yosano Akiko thumb
0145
0118 Shibusawa Tatsuhiko thumb
0118
Details Anonymous
0216 Izumi Kyouka thumb
0216
0037 Akutagawa Ryuunosuke thumb
0037
0136 Shibusawa Tatsuhiko thumb
0136
0216 Izumi Kyouka thumb
0216
Details Xemyd
0131 Izumi Kyouka thumb
0131
0120 Nakajima Atsushi thumb
0120
0171 Kajii Motojirou thumb
0171
0131 Izumi Kyouka thumb
0131
Details Xemyd
0089 Nakahara Chuuya thumb
0089
0145 Yosano Akiko thumb
0145
0050 Nakahara Chuuya thumb
0050
0037 Akutagawa Ryuunosuke thumb
0037
Details Hanerys
0063 Izumi Kyouka thumb
0063
0026 Miyazawa Kenji thumb
0026
0073 Fukuzawa Yukichi thumb
0073
0063 Izumi Kyouka thumb
0063
Details KaiserinKai
0018 Edogawa Rampo thumb
0018
0016 Edogawa Rampo thumb
0016
0128 Edogawa Rampo thumb
0128
0018 Edogawa Rampo thumb
0018
Details Eave

User-Submitted Builds

The following builds are submitted by users and have not been reviewed by staff. If you would like to submit your own team build, go here.

Leader Friend
0089 Nakahara Chuuya thumb Active
Deals ATK x12.5 Crimson damage to an enemy.

Sub1
Activates when 9 (6 at Lv5) total Beatdown Orbs are cleared. Reduces damage from Emerald enemies by 150 (175 at Lv5) for 1 turn.

Sub2
Activates when all Affinity Orbs are cleared. Increases damage of all Team members by 100 (125 at Lv5) for 1 turn.
0010 Dazai Osamu thumb Active
Removes all Status Effects and grants immunity to all Status Effects for 1 turn.

Sub1
Activates when the Marble bounces off the walls 14 (11 at Lv5) times in a single turn. Reduces the damage of one random enemy by 175 (200 at Lv5) for 1 turn.

Sub2
Activates when 85 (77 at Lv5) total Light Orbs are cleared. Reduces turns until Active Skill by 1 for all Team members.
0026 Miyazawa Kenji thumb Active
Increases all Team members' ATK by 100% for 2 turns.

Sub1
Activates when the Marble bounces off the walls a total of 60 (56 at Lv5) times. Reduces turns until Active Skill by 1 for all Team members.

Sub2
Activates when 100 (85 at Lv5) total Affinity Orbs are cleared. Reduces damage from enemies by 85 (110 at Lv5) for 1 turn.
0037 Akutagawa Ryuunosuke thumb Active
Deals ATK x11 Dark damage to an enemy.

Sub1
Activates when 50 (44 at Lv5) total Dark Orbs are cleared. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates every turn when Nakajima Atsushi is in the Team. Reduces damage from Dark enemies by 110 (135 at Lv5) for 1 turn.
Increases ATK and HP of all Team members by 30%. Increases ATK of all Team members by 35%.
Best Team (for me) Description
My fav team <3

131.161.200.250 (talk) 00:19, June 14, 2018 (UTC)

Leader Friend
0171 Kajii Motojirou thumb Active
Get Marble Blast (L) for 3 turns & Increases Crimson ATK by 120% for 3 turns.

Sub1
Activates when 8 (5 at Lv5) or more Crimson Orbs are cleared in a single turn. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates every turn when Team HP is 30% (36% at Lv5) or below. Reduces damage from Crimson enemies by 170 (195 at Lv5) for 1 turn.
0185 Akutagawa Ryuunosuke thumb Active
Increases Crimson ATK by 150% for 3 turns.

Sub1
Activates when all Affinity Orbs are cleared. Reduces damage from enemies by 85 (110 at Lv5) for 1 turn.

Sub2
Activates when 9 (6 at Lv5) total Beatdown Orbs are cleared. Reduces damage from Emerald enemies by 135 (160 at Lv5) for 1 turn.
0120 Nakajima Atsushi thumb Active
Deals ATK x12.5 Neutral damage to an enemy.

Sub1
Activates when 8 (5 at Lv5) or more Crimson Orbs are cleared in a single turn. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates when the Marble bounces off the walls a total of 27 (24 at Lv5) times. Recovers 4% (6% at Lv5) of HP.
0171 Kajii Motojirou thumb Active
Get Marble Blast (L) for 3 turns & Increases Crimson ATK by 120% for 3 turns.

Sub1
Activates when 8 (5 at Lv5) or more Crimson Orbs are cleared in a single turn. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates every turn when Team HP is 30% (36% at Lv5) or below. Reduces damage from Crimson enemies by 170 (195 at Lv5) for 1 turn.
Reduces damage from enemies by 15% & Greatly increases occurrence of Crimson Affinity Orbs (M). Reduces damage from enemies by 15% & Greatly increases occurrence of Crimson Affinity Orbs (M).
Endless flame Description
Feel the power.

GreedyX (talk) 18:34, October 17, 2018 (UTC)


Leader Friend
0137 Oda Sakunosuke thumb Active
Reduces the ATK of all enemies by 30% for 3 turns.

Sub1
Activates when the Marble bounces off the walls a total of 30 (27 at Lv5) times. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates when all Affinity Orbs are cleared. Reduces the damage of one random enemy by 175 (200 at Lv5) for 1 turn.
0119 Fyodor D. thumb Active
Inflicts Venom on all enemies for 3 turns.

Sub1
Activates when all Affinity Orbs are cleared. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates when 100 (85 at Lv5) total Affinity Orbs are cleared. Reduces damage from Crimson enemies by 135 (160 at Lv5) for 1 turn.
0173 Akutagawa Ryuunosuke thumb Active
Recovers 25% of Team max HP & Changes all Emerald Affinity Orbs to Azure.

Sub1
Activates when 100 (85 at Lv5) total Affinity Orbs are cleared. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates when 8 (5 at Lv5) or more Azure Orbs are cleared in a single turn. Reduces damage from Crimson enemies by 135 (160 at Lv5) for 1 turn.
0102 Dazai Osamu thumb Active
Deals ATK x12 Azure damage to an enemy.

Sub1
Activates when the Marble bounces off the walls a total of 30 (27 at Lv5) times. Reduces the damage of one random enemy by 175 (200 at Lv5) for 1 turn.

Sub2
Activates when 55 (47 at Lv5) total Azure Orbs are cleared. Completely fills Beatdown Gauge.
Increases Azure ATK by 60% & Reduces damage from enemies by 10%. Increases Azure and Dark ATK and HP by 40%.
Azure Description
So, this is the best I could manage with my cards. Here we have a leader with a great leader skill, a healer and a card with an extremely high attack, and a card that can take down bosses with its active skill. I like to have my teams based on attack, so this is not an exception.
Leader Friend
0143 Dazai Osamu thumb Active
Completely fills Beatdown Gauge & Increases all Team members' ATK by 100% for 2 turns.

Sub1
Activates when 9 (6 at Lv5) total Beatdown Orbs are cleared. Reduces the damage of one random enemy by 200 (225 at Lv5) for 1 turn.

Sub2
Activates when 90 (75 at Lv5) total Affinity Orbs are cleared. Recovers 4% (6% at Lv5) of HP.
0087 Dazai Osamu thumb Active
Increases all Team members' ATK by 100% for 2 turns.

Sub1
Activates when 8 (5 at Lv5) or more Emerald Orbs are cleared in a single turn. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates every turn when Kunikida Doppo is in the Team. Reduces damage from Azure enemies by 110 (135 at Lv5) for 1 turn.
0154 Oda Sakunosuke thumb Active
Increases Emerald ATK by 150% for 2 turns.

Sub1
Activates when 50 (44 at Lv5) total Emerald Orbs are cleared. Reduces damage from Crimson and Azure enemies by 110 (135 at Lv5) for 1 turn.

Sub2
Activates when all Affinity Orbs are cleared. Reduces damage from enemies by 85 (110 at Lv5) for 1 turn.
0212 Edogawa Rampo thumb Active
Changes all Affinity Orbs to Emerald & Increases enemy turns by 1.

Sub1
Activates when 50 (42 at Lv5) total Emerald Orbs are cleared. Completely fills Beatdown Gauge.

Sub2
Activates when the Marble bounces off the walls a total of 50 (46 at Lv5) times. Reduces turns until Active Skill by 1 for all Team members.
Increases Azure and Emerald ATK and HP by 40%. Increases starting Beatdown Gauge level by 40% & Increases ATK of all Team members by 35%.
Edmerald 250 Description
The catch is buffing your attacks, calculate how much damage you can do, usually i use their skills on the second last stage if my beatdown gauge is full (save ranpo's skill for last stage). Otherwise i'll just save everything to last stage and 1 shot almost anything (even Crimson bosses).


Leader Friend
0333 Nakajima Atsushi thumb Active
Increases Dark ATK by 200% for 2 turns & Reduces the ATK of all enemies by 10% for 2 turns.

Sub1
Activates when 85 (77 at Lv5) total Dark Orbs are cleared. Reduces turns until Active Skill by 1 for all Team members.

Sub2
Activates every turn when Akutagawa Ryuunosuke is in the Team. Reduces damage from Light enemies by 110 (135 at Lv5) for 1 turn.
0238 Akutagawa Ryuunosuke thumb Active
Deals ATK x12.5 Dark damage to an enemy.

Sub1
Activates when 45 (39 at Lv5) total Dark Orbs are cleared. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates every turn when Nakajima Atsushi is in the Team. Reduces damage from Dark enemies by 160 (185 at Lv5) for 1 turn.
0197 Edogawa Rampo thumb Active
Increases Dark ATK by 150% for 2 turns & For 2 turns, doubles Beatdown Gauge Fill gained from clearing Beatdown Orbs.

Sub1
Activates when all Affinity Orbs are cleared. Reduces the damage of one random enemy by 175 (200 at Lv5) for 1 turn.

Sub2
Activates when the Marble bounces off the walls a total of 30 (27 at Lv5) times. Reduces damage from enemies by 85 (110 at Lv5) for 1 turn.
0333 Nakajima Atsushi thumb Active
Increases Dark ATK by 200% for 2 turns & Reduces the ATK of all enemies by 10% for 2 turns.

Sub1
Activates when 85 (77 at Lv5) total Dark Orbs are cleared. Reduces turns until Active Skill by 1 for all Team members.

Sub2
Activates every turn when Akutagawa Ryuunosuke is in the Team. Reduces damage from Light enemies by 110 (135 at Lv5) for 1 turn.
Increases Dark ATK by 70% & Increases Synchronized Strike damage by x1.5. Increases Dark ATK by 70% & Increases Synchronized Strike damage by x1.5.
Team Dark Description
Destroy anything the game has to offer


Leader Friend
0406 Dazai Osamu thumb Active
Increases Crimson and Emerald ATK by 130% for 3 turns & Reduces the ATK of all enemies by 15% for 3 turns.

Sub1
Activates when 50 (44 at Lv5) total Crimson Orbs are cleared. Increases damage of all Team members by 100 (125 at Lv5) for 1 turn.

Sub2
Activates every turn when an Armed Detective Agency Character is in the Team. Reduces damage from enemies by 85 (110 at Lv5) for 1 turn.
0120 Nakajima Atsushi thumb Active
Deals ATK x12.5 Neutral damage to an enemy.

Sub1
Activates when 8 (5 at Lv5) or more Crimson Orbs are cleared in a single turn. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates when the Marble bounces off the walls a total of 27 (24 at Lv5) times. Recovers 4% (6% at Lv5) of HP.
0171 Kajii Motojirou thumb Active
Get Marble Blast (L) for 3 turns & Increases Crimson ATK by 120% for 3 turns.

Sub1
Activates when 8 (5 at Lv5) or more Crimson Orbs are cleared in a single turn. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates every turn when Team HP is 30% (36% at Lv5) or below. Reduces damage from Crimson enemies by 170 (195 at Lv5) for 1 turn.
0406 Dazai Osamu thumb Active
Increases Crimson and Emerald ATK by 130% for 3 turns & Reduces the ATK of all enemies by 15% for 3 turns.

Sub1
Activates when 50 (44 at Lv5) total Crimson Orbs are cleared. Increases damage of all Team members by 100 (125 at Lv5) for 1 turn.

Sub2
Activates every turn when an Armed Detective Agency Character is in the Team. Reduces damage from enemies by 85 (110 at Lv5) for 1 turn.
Increases Crimson and Emerald ATK by 60% & Reduces damage from Emerald and Azure enemies by 15%. Increases Crimson and Emerald ATK by 60% & Reduces damage from Emerald and Azure enemies by 15%.
Team Crimson Description
Destroy anything the game has to offer


Leader Friend
0334 Akutagawa Ryuunosuke thumb Active
Increases Azure ATK by 130% for 2 turns & Reduces damage from Emerald enemies by 30% for 2 turns.

Sub1
Activates when 100 (85 at Lv5) total Affinity Orbs are cleared. Recovers 4% (6% at Lv5) of HP.

Sub2
Activates every turn when Nakajima Atsushi is in the Team. Reduces damage from enemies by 75 (100 at Lv5) for 1 turn.
0102 Dazai Osamu thumb Active
Deals ATK x12 Azure damage to an enemy.

Sub1
Activates when the Marble bounces off the walls a total of 30 (27 at Lv5) times. Reduces the damage of one random enemy by 175 (200 at Lv5) for 1 turn.

Sub2
Activates when 55 (47 at Lv5) total Azure Orbs are cleared. Completely fills Beatdown Gauge.
0211 Kunikida Doppo thumb Active
Increases Marble Force by 2 for 3 turns & Increases Azure ATK by 100% for 3 turns.

Sub1
Activates every turn when Team HP is 30% (36% at Lv5) or below. Reduces damage from Azure enemies by 170 (195 at Lv5) for 1 turn.

Sub2
Activates every turn when Team HP is 70% or above (64% or above at Lv5). For 1 turn, doubles (triples at Lv5) Beatdown Gauge Fill gained from clearing Beatdown Orbs.
0334 Akutagawa Ryuunosuke thumb Active
Increases Azure ATK by 130% for 2 turns & Reduces damage from Emerald enemies by 30% for 2 turns.

Sub1
Activates when 100 (85 at Lv5) total Affinity Orbs are cleared. Recovers 4% (6% at Lv5) of HP.

Sub2
Activates every turn when Nakajima Atsushi is in the Team. Reduces damage from enemies by 75 (100 at Lv5) for 1 turn.
Increases Azure ATK by 70% & Increases Synchronized Strike rate by 10%. Increases Azure ATK by 70% & Increases Synchronized Strike rate by 10%.
Team Azure Description
Destroy anthing the game has to offer


Leader Friend
0314 Shibusawa Tatsuhiko thumb Active
Removes all Status Effects & Increases Emerald ATK by 100% for 3 turns.

Sub1
Activates when the Marble bounces off the walls a total of 30 (27 at Lv5) times. Reduces damage from enemies by 100 (125 at Lv5) for 1 turn.

Sub2
Activates when 80 (72 at Lv5) total Emerald Orbs are cleared. Reduces turns until Active Skill by 1 for all Team members.
0368 Oda Sakunosuke thumb Active
Increases Emerald ATK by 150% for 2 turns & Reduces the ATK of all enemies by 15% for 2 turns.

Sub1
Activates when 45 (39 at Lv5) total Emerald Orbs are cleared. Reduces damage from Crimson and Azure enemies by 135 (160 at Lv5) for 1 turn.

Sub2
Activates when all Affinity Orbs are cleared. Reduces damage from enemies by 100 (125 at Lv5) for 1 turn.
0351 Higuchi Ichiyou thumb Active
Deals ATK x12.5 Emerald damage to an enemy.

Sub1
Activates when 45 (39 at Lv5) total Emerald Orbs are cleared. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates every turn when Team HP is 70% or above (62% or above at Lv5). For 1 turn, 1 HP will remain even if dealt a killing blow.
0314 Shibusawa Tatsuhiko thumb Active
Removes all Status Effects & Increases Emerald ATK by 100% for 3 turns.

Sub1
Activates when the Marble bounces off the walls a total of 30 (27 at Lv5) times. Reduces damage from enemies by 100 (125 at Lv5) for 1 turn.

Sub2
Activates when 80 (72 at Lv5) total Emerald Orbs are cleared. Reduces turns until Active Skill by 1 for all Team members.
Increases Emerald ATK by 50% & Greatly increases occurrence of Emerald Affinity Orbs (M). Increases Emerald ATK by 50% & Greatly increases occurrence of Emerald Affinity Orbs (M).
Team Emerald Description
Destroy anything the game has to offer


Leader Friend
0140 Nakahara Chuuya thumb Active
Increases Light ATK by 150% for 3 turns.

Sub1
Activates when 100 (85 at Lv5) total Affinity Orbs are cleared. Reduces the damage of one random enemy by 175 (200 at Lv5) for 1 turn.

Sub2
Activates when 50 (44 at Lv5) total Light Orbs are cleared. Reduces damage from Dark enemies by 135 (160 at Lv5) for 1 turn.
0300 Dazai Osamu thumb Active
Deals ATK x11 Light damage to an enemy & Completely fills Beatdown Gauge for 2 turns.

Sub1
Activates when the Marble bounces off the walls a total of 30 (27 at Lv5) times. Increases damage of all Team members by 100 (125 at Lv5) for 1 turn.

Sub2
Activates when 160 (140 at Lv5) total Affinity Orbs are cleared. Reduces turns until Active Skill by 1 for all Team members.
0291 Oda Sakunosuke thumb Active
Increases Light ATK by 100% for 3 turns & Reduces the ATK of all enemies by 15% for 3 turns.

Sub1
Activates every turn when Team HP is 85% or above (79% or above at Lv5). Reduces damage from enemies by 85 (110 at Lv5) for 1 turn.

Sub2
Activates when 50 (42 at Lv5) total Light Orbs are cleared. Completely fills Beatdown Gauge.
0140 Nakahara Chuuya thumb Active
Increases Light ATK by 150% for 3 turns.

Sub1
Activates when 100 (85 at Lv5) total Affinity Orbs are cleared. Reduces the damage of one random enemy by 175 (200 at Lv5) for 1 turn.

Sub2
Activates when 50 (44 at Lv5) total Light Orbs are cleared. Reduces damage from Dark enemies by 135 (160 at Lv5) for 1 turn.
Increases Light ATK by 60% & Reduces damage from enemies by 10%. Increases Light ATK by 60% & Reduces damage from enemies by 10%.
Team Light Description
Destroy anything the game has to offer
Leader Friend
0238 Akutagawa Ryuunosuke thumb Active
Deals ATK x12.5 Dark damage to an enemy.

Sub1
Activates when 45 (39 at Lv5) total Dark Orbs are cleared. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates every turn when Nakajima Atsushi is in the Team. Reduces damage from Dark enemies by 160 (185 at Lv5) for 1 turn.
0087 Dazai Osamu thumb Active
Increases all Team members' ATK by 100% for 2 turns.

Sub1
Activates when 8 (5 at Lv5) or more Emerald Orbs are cleared in a single turn. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates every turn when Kunikida Doppo is in the Team. Reduces damage from Azure enemies by 110 (135 at Lv5) for 1 turn.
0253 Nakahara Chuuya thumb Active
Deal x2.5 of HP lost as Dark damage to an enemy & Increases Dark ATK by 80% for 2 turns.

Sub1
Activates every turn when Team HP is 35% (41% at Lv5) or below. For 1 turn, doubles (triples at Lv5) Beatdown Gauge Fill gained from clearing Beatdown Orbs.

Sub2
Activates when 9 (6 at Lv5) total Beatdown Orbs are cleared. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.
0238 Akutagawa Ryuunosuke thumb Active
Deals ATK x12.5 Dark damage to an enemy.

Sub1
Activates when 45 (39 at Lv5) total Dark Orbs are cleared. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates every turn when Nakajima Atsushi is in the Team. Reduces damage from Dark enemies by 160 (185 at Lv5) for 1 turn.
Increases ATK of all Team members by 40% & Increases occurrence of Dark Affinity Orbs (M). Increases ATK of all Team members by 40% & Increases occurrence of Dark Affinity Orbs (M).
Rashoumon Nom! Description
Best team for me so far.

-Akutagawa have good atk also a backdoor to kill tough enemies quick, with a help with Dazai and Chuuya's buff.

-If you lucky enough and get alotta of Akutagawa and Chuuya, it's gonna really noice and powerful. UR and Max Level is recommended.

Poppy Jackson (talk) 05:43, April 04, 2021 (UTC)

Leader Friend
0310 Fyodor D. thumb Active
Increases Crimson ATK by 100% for 2 turns & For 2 turns, triples Beatdown Gauge Fill gained from clearing Beatdown Orbs.

Sub1
Activates when the Marble bounces off the walls a total of 30 (27 at Lv5) times. Increases damage of all Team members by 100 (125 at Lv5) for 1 turn.

Sub2
Activates when 80 (72 at Lv5) total Crimson Orbs are cleared. Reduces turns until Active Skill by 1 for all Team members.
0171 Kajii Motojirou thumb Active
Get Marble Blast (L) for 3 turns & Increases Crimson ATK by 120% for 3 turns.

Sub1
Activates when 8 (5 at Lv5) or more Crimson Orbs are cleared in a single turn. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates every turn when Team HP is 30% (36% at Lv5) or below. Reduces damage from Crimson enemies by 170 (195 at Lv5) for 1 turn.
0005 Nakajima Atsushi thumb Active
Deals ATK x11 Neutral damage to an enemy.

Sub1
Activates when 8 (5 at Lv5) or more Crimson Orbs are cleared in a single turn. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates when the Marble bounces off the walls a total of 30 (27 at Lv5) times. Recovers 4% (6% at Lv5) of HP.
0346 Edogawa Rampo thumb Active
Increases Crimson ATK by 130% for 2 turns & Reduces the ATK of all enemies by 20% for 2 turns.

Sub1
Activates when 8 (5 at Lv5) or more Crimson Orbs are cleared in a single turn. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates every turn when Yosano Akiko is in the Team. Reduces damage from Azure enemies by 80 (105 at Lv5) for 1 turn.
Increases Crimson ATK by 50% & Greatly increases occurrence of Crimson Affinity Orbs (M). Increases Crimson ATK by 60% & Increases occurrence of Crimson Affinity Orbs (M).
mono-red Description
Atsushi can deal ~1000000 dmg with his active skill thanks to boosts from other characters.

Wiseman's Dark Affinity team

Leader Friend
0571 Kunikida Doppo thumb Active
Increases enemy turns by 1 & Increases Crimson ATK by 100% for 2 turns.

Sub1
Activates when 50 (44 at Lv5) total Crimson Orbs are cleared. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates every turn when an Armed Detective Agency Character is in the Team. Reduces damage from Emerald enemies by 110 (135 at Lv5) for 1 turn.
0477 Sakaguchi Ango thumb Active
Increases Azure ATK by 140% for 2 turns & Gives the Marble a piercing effect for 2 turns.

Sub1
Activates when 50 (44 at Lv5) total Azure Orbs are cleared. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates every turn when Oda Sakunosuke is in the Team. Increases damage of all Team members by 50 (75 at Lv5) for 1 turn.
0632 Lovecraft thumb Active
Deals ATK x11 Light damage to an enemy & Increases marble size by 15% for 2 turns.

Sub1
Activates when all Affinity Orbs are cleared. Reduces damage from enemies by 85 (110 at Lv5) for 1 turn.

Sub2
Activates every turn when a Guild Character is in the Team. Increases damage of all Team members by 30 (55 at Lv5) for 1 turn.
0285 John S. thumb Active
Changes all Light Affinity Orbs to Dark.

Sub1
Activates when 10 (7 at Lv5) or more Dark Orbs are cleared in a single turn. Increases damage of all Team members by 60 (85 at Lv5) for 1 turn.

Sub2
Increases Crimson ATK and HP by 35% & Increases Synchronized Strike damage by x1.5. Increases Dark ATK by 40%.
Dark Affinity Team Description
The leader SSR Akutagawa can increase 100% dark atk along with the friend SSR Atsushi that can increase dark atk to 70%. The 2nd character SSR Higuchi, can increase atk to 150% for 3 turns. While SSR Louisa can increase atk for 180% for two turns. Lastly SSR Atsushi can increase the atk of dark team to 200% for 2 turns. This team combination can give a high atk to its enemies & surely you'll win.

William Wyse's chosen Dark Team

Leader Friend
0596 Akutagawa Ryuunosuke thumb Active
Deals ATK x12.5 Dark damage to an enemy.

Sub1
Activates when 45 (39 at Lv5) total Dark Orbs are cleared. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates when 80 (72 at Lv5) total Dark Orbs are cleared. Reduces turns until Active Skill by 1 for all Team members.
0507 Higuchi Ichiyou thumb Active
Increases enemy turns by 1 & Increases Dark ATK by 150% for 3 turns.

Sub1
Activates every turn when Team HP is 85% or above (79% or above at Lv5). Reduces damage from enemies by 75 (100 at Lv5) for 1 turn.

Sub2
Activates when 100 (85 at Lv5) total Affinity Orbs are cleared. Recovers 4% (6% at Lv5) of HP.
0652 Louisa A. thumb Active
Recovers 20% of Team max HP & Increases Dark ATK by 180% for 2 turns.

Sub1
Activates when the Marble bounces off the walls 14 (11 at Lv5) times in a single turn. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates every turn when a Guild Character is in the Team. Reduces damage from Light enemies by 110 (135 at Lv5) for 1 turn.
0333 Nakajima Atsushi thumb Active
Increases Dark ATK by 200% for 2 turns & Reduces the ATK of all enemies by 10% for 2 turns.

Sub1
Activates when 85 (77 at Lv5) total Dark Orbs are cleared. Reduces turns until Active Skill by 1 for all Team members.

Sub2
Activates every turn when Akutagawa Ryuunosuke is in the Team. Reduces damage from Light enemies by 110 (135 at Lv5) for 1 turn.
Increases Dark ATK by 100%. Increases Dark ATK by 70% & Increases Synchronized Strike damage by x1.5.
Dark Affinity Team Description
The leader SSR Akutagawa can increase 100% dark atk along with the friend SSR Atsushi that can increase dark atk to 70%. The 2nd character SSR Higuchi, can increase atk to 150% for 3 turns. While SSR Louisa can increase atk for 180% for two turns. Lastly SSR Atsushi can increase the atk of dark team to 200% for 2 turns. This team combination can give a high atk to its enemies & surely you'll win.

Crimson Guild

Leader Friend
0656 Lucy M. thumb Active
Increases all Team members' ATK by 80% for 2 turns & Get Marble Blast (L) for 2 turns.

Sub1
Activates every turn when Team HP is 80% or above (74% or above at Lv5). For 1 turn, doubles (triples at Lv5) Beatdown Gauge Fill gained from clearing Beatdown Orbs.

Sub2
Activates every turn when a Guild Character is in the Team. Increases damage of all Team members by 30 (55 at Lv5) for 1 turn.
0696 Francis F. thumb Active
Deals ATK x5 Crimson damage to all enemies & Increases Crimson ATK by 80% for 2 turns.

Sub1
Activates when all Affinity Orbs are cleared. Increases damage of all Team members by 75 (100 at Lv5) for 1 turn.

Sub2
Activates when the Marble bounces off the walls 14 (11 at Lv5) times in a single turn. Reduces damage from Emerald enemies by 135 (160 at Lv5) for 1 turn.
0580 Francis F. thumb Active
Deals ATK x10.5 Crimson damage to an enemy & Gives the Marble a piercing effect for 2 turns.

Sub1
Activates when 50 (44 at Lv5) total Crimson Orbs are cleared. Increases damage of all Team members by 85 (110 at Lv5) for 1 turn.

Sub2
Activates every turn when a Guild Character is in the Team. Reduces damage from Emerald enemies by 110 (135 at Lv5) for 1 turn.
0631 Mark T. thumb Active
Deals ATK x10.5 Crimson damage to an enemy & Recovers 15% of Team max HP.

Sub1
Activates when 170 (150 at Lv5) total Affinity Orbs are cleared. Reduces turns until Active Skill by 1 for all Team members.

Sub2
Activates every turn when a Guild Character is in the Team. Reduces damage from enemies by 75 (100 at Lv5) for 1 turn.
Increases ATK of all Team members by 40% & Beatdown Gauge Fill amount from Beatdown Orbs x2. Greatly increases occurrence of Crimson Affinity Orbs (L) & Reduces turns until Active Skill by 1 for Guild Team members.
Team Crimson Description
Write an explanation of the team composition here.

An Azure Team Arrangement?

Leader Friend
0723 Dazai Osamu thumb Active
Increases Azure ATK by 110% for 2 turns & Reduces damage from Crimson enemies by 25% for 2 turns & Increases enemy turns by 1.

Sub1
Activates every turn when a Port Mafia Character is in the Team. Reduces damage from enemies by 85 (110 at Lv5) for 1 turn.

Sub2
Activates when 170 (150 at Lv5) total Affinity Orbs are cleared. Reduces turns until Active Skill by 1 for all Team members.
0320 Ozaki Kouyou thumb Active
Deals ATK x5 Azure damage to all enemies & Doubles the number of cleared Affinity Orbs for 2 turns.

Sub1
Activates when the Marble bounces off the walls a total of 30 (27 at Lv5) times. Increases damage of all Team members by 100 (125 at Lv5) for 1 turn.

Sub2
Activates when 9 (6 at Lv5) total Beatdown Orbs are cleared. Reduces damage from Emerald enemies by 150 (175 at Lv5) for 1 turn.
0102 Dazai Osamu thumb Active
Deals ATK x12 Azure damage to an enemy.

Sub1
Activates when the Marble bounces off the walls a total of 30 (27 at Lv5) times. Reduces the damage of one random enemy by 175 (200 at Lv5) for 1 turn.

Sub2
Activates when 55 (47 at Lv5) total Azure Orbs are cleared. Completely fills Beatdown Gauge.
0623 Nakahara Chuuya thumb Active
Deals ATK x6 Azure damage to all enemies.

Sub1
Activates when 8 (5 at Lv5) or more Azure Orbs are cleared in a single turn. Reduces the damage of one random enemy by 200 (225 at Lv5) for 1 turn.

Sub2
Activates every turn when a Port Mafia Character is in the Team. Reduces damage from enemies by 85 (110 at Lv5) for 1 turn.
Increase Port Mafia's ATK by 80% & Drastically increases occurrence of Azure Affinity Orbs (L). Increases Azure ATK by 100%.
Team Azure Description
So, this is the strongest team arrangement I've been able to construct so far. With the leader skill, the occurrence of orbs is increased, and, combined with the friend skill, each character's attack gets a huge boost. It is a particularly offensive team, so not necessarily good for a health focus... though, ideally, any enemies would be sent packing long before that would become an issue >:D

Azure Dazai Osamu team

Leader Friend
0689 Dazai Osamu thumb Active
Deals ATK x5.5 Azure damage to all enemies & Increases enemy turns by 1.

Sub1
Activates when 8 (5 at Lv5) or more Azure Orbs are cleared in a single turn. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates every turn when an Armed Detective Agency Character is in the Team. Increases damage of all Team members by 50 (75 at Lv5) for 1 turn.
0527 Sasaki Nobuko thumb Active
Changes all Affinity Orbs to Omni & Removes all Status Effects & Increases Azure ATK by 100% for 2 turns.

Sub1
Activates when 8 (5 at Lv5) or more Azure Orbs are cleared in a single turn. Increases damage of all Team members by 120 (145 at Lv5) for 1 turn.

Sub2
Activates every turn when Team HP is 30% (36% at Lv5) or below. For 1 turn, doubles (triples at Lv5) Beatdown Gauge Fill gained from clearing Beatdown Orbs.
0063 Izumi Kyouka thumb Active
Increases Azure ATK by 200% for 2 turns.

Sub1
Activates every turn when Team HP is 28% (34% at Lv5) or below. For 1 turn, doubles (triples at Lv5) Beatdown Gauge Fill gained from clearing Beatdown Orbs.

Sub2
Activates when 8 (5 at Lv5) or more Azure Orbs are cleared in a single turn. Reduces damage from Azure enemies by 135 (160 at Lv5) for 1 turn.
0785 Nakahara Chuuya thumb Active
Increases Azure ATK by 100% for 3 turns & Doubles the number of cleared Affinity Orbs for 2 turns.

Sub1
Activates every turn when Ozaki Kouyou is in the Team. Increases damage of all Team members by 50 (75 at Lv5) for 1 turn.

Sub2
Activates when 55 (47 at Lv5) total Azure Orbs are cleared. Completely fills Beatdown Gauge.
Increases Armed Detective Agency's ATK and HP by 50%. Raises ATK and HP of Defensive Types by 40% & Reduces turns until Active Skill by 1 for Azure Characters.
Imbalance team Description
Best team for farming or clearing events(EXTREME and VERY HARD mode also). You can put anyone in Kyoka's place(I put Fyodor 0130), as well as a character from friends. The main thing in this team is to take Sasaki Nobuko (or anyone who Changes all Affinity Orbs to Omni or Azure and Increases Azure ATK). I also advise you to take the 0089 scene card "I know, damn it".

Dazai is the main dps and damage all enemies. Sasaki is the sub-dps, she change all all Affinity Orbs to Omni, that is help anyone and all characters damage more. Also she gave Dazai and Azure characters "Increases Azure ATK by 100% for 2 turns".

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